![]() ![]() Preparing a team is simple, just choose the officer to lead the team giving your team the best chance at survival and success. If you have enough, you’ll need to prepare a team for the mission. It will also tell you the minimum number of Commandos needed for the mission, if you don’t have enough then the expedition is scrubbed. The local system map will tell you what is on the planet that is worth scavenging for, like some planetary defense turret wreckage. Some systems have a planet or base that you can send a team of Commandos to on an expedition to see what they can find. The part that balances out an unlucky choice is that if you win you can sometimes gain something, like a fighter squadron or scrap. ![]() Anomaly Signals & ExpeditionsĪ lot of systems have Anomaly Signals that have extremely good results, like lots of scrap, or they can be extremely bad, usually a fight to the death with a Scrapper battleship. By the time you arrive at the exit to fight your way out to the next system your ship is in no shape to take on the Battleship guarding that sector, which is much more powerful than the ones you encounter in the system. I learned to be careful and not use all my fuel up exploring a system, since a delay of one day can allow the Scrappers to find you, resulting in a battle that, although you might win it, will wear down the integrity of your ship and its systems. That is always the first thing I do in a system since it costs one unit of Neo-N to travel from one area to the next in a system, plus it takes one to travel to the next system. ![]() On my second attempt (I got killed prematurely on my first run) I started at the Star Nouryh and scavenged a Neo-N Hypercube for Neo-N, which is fuel. You get an Omega class battleship to command and then fly out to meet danger and solve the mystery. It’s at this facility where Admiral Idaho’s clone is revived (time after time when he dies) to investigate the mystery of his empire’s sudden disappearance. Kaliban, who is the OMNI guardian of a top-secret cloning facility, will act as your guide during the game. Once you’ve selected your officers the first mission can begin. They can give you a boost in areas like emergency hull repairs or a squadron’s tactical targeting ability. You also get to choose two officers from a random pool of four with specialized skills. Although you can’t upgrade anything now you will be able to as you gain more scrap during your missions. Crying Suns Game Start-UpĪt the start you get to view a breakdown of your ship, the number of squadrons it has, weapons, hull conditions and subsystems. This game has an interesting storyline and solving the mystery of where your empire went to is enough to keep me engaged for hours. Should you launch fighters as offensive units or defensive? How exactly do you attack an enemy ship? Despite some of the difficulties I had in learning this game I have to admit I’m hooked, I have found it to be very enjoyable so far, despite being killed twice now.Ĭrying Suns graphics are reminiscent of graphics in the 90’s, low detail and grainy, but that really doesn’t spoil it for me. You learn this game mostly through trial and error, like combat. When it comes to most games, I’m a slow-learner and Crying Suns is no exception to that rule. Communications from your empire have become silent, you must find out why. At the very start you are presented with a mystery to solve by the OMNI Guardian of a secret cloning facility. When not engaged in combat movement and orders are more similar to turn-based game than a real-time strategy game.Ĭrying Suns if very enjoyable and well worth playing. Fighting is pausable, real time tactical combat. Your task is to figure out what happened to your empire. Crying Suns is game that’s puts you in command of a battleship. ![]()
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